(Crap, I actually drafted this yesterday afternoon after work, then forgot to publish it. So, I’m quick-posting it now while breakfast coffee brews and computer warms up)
Hey there. What’s been happening? I’ve had a madly relaxing four weeks of summer holiday even though I foolishly got up early this morning to do some writing, so at this particular moment I’m already feeling tired.
Back at work, munching away at my mountain of e-mails, and slowly getting back into it. Not a whole lot to report.
Holiday was great. Squandered it absolutely shamelessly playing Zelda: Breath of the Wild. Holy shit what an amazing game. Well worth the 10+ years of waiting since that time I borrowed my cousin-in-law’s Gamecube and got addicted to Zelda: The Windwaker and Zelda: The Ocarina of Time.
Yes, I played and played and played and then played some more. And then I took a break and tried in vain not to interfere too much while Wump played. She’s actually doing amazingly well with it!
I’m super impressed by the whole game, there just seems like no end of things to explore and do in there – like Wump says, it’s going to take us years and years to get it all done. Although … well, okay, I did actually already beat it the other day, but it was sort of an accident. Long story short, there’s four sub-quests you should complete before making a run at the Big Bad, and I’d done three of them. I was just tooling around, levelling up and collecting items, and Wump wanted me to go and check out the big scary castle in the middle. I went in there, and one thing led to another and then before I knew it I was in a fight with Ganon and the system wouldn’t let me teleport out, so I had to finish the fight or admit defeat and go back to an earlier save point. And no way was I doing that with my firstborn watching.
So yeah, now all that remains is finishing it properly, with all the gear and quests and stuff actually completed. The open-world quality of the game, though, as evidenced by the fact that I could muddle my way into the final Big Bad … it’s just brilliant. Very little railroading, and what railroading there is, is pretty subtle.
As I complained a little in my mini-review, I would still definitely change the tips screen so it doesn’t load the same frustrating pointless tip every time you die in a fight. But that’s a minor thing, and it’s not like the tip is wrong. You do get better if you leave a fight and go away and prepare your gear and tactics and food situation. And that’s really my only complaint. It’s basically a perfect game. And the Nintendo Switch (Nintendo Account issues notwithstanding) seems to be a really good console. Even the portable part is very usable.
Yeah, I had a few issues with the Nintendo Account before I was able to grab screencaps and share them. Apparently only one profile can be linked there – but all the caps are communal from the console so you can still share them. Anyway, here are a few highlights:
So that’s it for my Monday. I’m not sure if I’ll be making daily posts at this point or just focussing on other stuff … but let’s see what shakes loose.
– Written on my Huawei mobile phone while sitting in the office carpark after work.
– Posted from my Huawei mobile phone while getting coffee.