Thursday already!

I guess you know by now that when I put the name of the day in my blog title, nothing much is going to happen that day. Maybe sometime I will surprise you with that little assumption, but not today my friends. Not today.

No, bit of a non-event day today. I sat down and watched Cube 2: Hypercube last night, but didn’t really hear any of the dialogue (if that mattered) and the effects and actors couldn’t carry it on their own. I think it was reasonably cool as a concept, but all in all there were a couple of Doctor Who episodes that did it better. Plus it seemed to have been given 1 star by Netflix viewers, and those guys aren’t picky.

Otherwise, not a lot going on. Collecting editorial comments and waiting for my next cover drafts. Working on my actual paid project work, which is actually quite amusing in a hysterical sort of way but obviously I can’t talk about it.

Oh well. In the meantime, check this out for a laugh.

About Hatboy

I’m not often driven to introspection or reflection, but the question does come up sometimes. The big question. So big, there’s just no containing it within the puny boundaries of a single set of punctuationary bookends. Who are these mysterious and unsung heroes of obscurity and shadow? What is their origin story? Do they have a prequel trilogy? What are their secret identities? What are their public identities, for that matter? What are their powers? Their abilities? Their haunted pasts and troubled futures? Their modus operandi? Where do they live anyway, and when? What do they do for a living? Do they really have these fantastical adventures, or is it a dazzlingly intellectual and overwrought metaphor? Or is it perhaps a smug and post-modern sort of metaphor? Is it a plain stupid metaphor, hedged around with thick wads of plausible deniability, a soap bubble of illusory plot dependent upon readers who don’t dare question it for fear of looking foolish? A flight of fancy, having dozed off in front of the television during an episode of something suitably spaceship-oriented? Do they have a quest, a handler, a mission statement, a department-level development objective in five stages? I am Hatboy.
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